Betrayal at Krondor walkthrough - Answers to all Moredhel wordlocks Head east through Darkmoor and Maloc's Cross. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Chapter 8 - Of Lands Afar You will begin the final chapter in the caverns below Sethanon. (Your defense will go up by more if you emphasize it.) Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Continue south past several enemies and enter the city of Krondor. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Gorath dispatches the assassin and the adventure begins. Just behind the hill to the northwest you will find the moredhel boxes. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Enter the passage north of the Nighthawks to meet Seigneur James. Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). Finn will appear and will escort you to Prince Arutha. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will tell you what he knows about the rift machine. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. He will also give you the book 'Chapel's Rmur n Whepuns'. He will ask you to retrieve one of his IronJaw traps from the area. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Go southeast and you will eventually find Duke Martin. Inside you will find a sword and some armor. Go southwest past Harlech and Armengar to the Inclindel Pass. Go to Loriel to the west and speak with Keifen Alescook. Eventually you will come across the stairway to the upper level. Their defense will go up by 25. Take all of them because you will need them to get out. Hole; Shell; Light Bowstring 3. Click on the assassin's body and take his rations and picklocks. Go south at the first two forks and keep going down the passage. Return to Sarth and enter the cave below it. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Travel north past Romney and through Prank's Stone. Return to Dhatsavan's column in the ruins with the Cup. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Return to Irmelyn in Armengar to claim a 200 gold reward. You can fight them or you can find out the password. Return to the Temple of Dala to the west and give them the Sack of Grain. You will find stairs leading down to the lower level in a room on the west side of the level. If you don't have any, you can buy some in the shop in town. Just west of Romney you will find a strange house behind a hill. You will find Pug in a house southeast of the ruins by the coast. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Head north. Return the Eliaem's Heart to the Rusalki by the lake and she will give you 12 packages of Rations and a special shell. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will reward you with 300 gold and a virtue key. He will reward you with 300 gold and a virtue key. Travel north toward Sarth and speak to Brother Marc just outside. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You will find the moredhel near a house south of Decamp on the Teeth. Continue south past Zun. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. The Ghost of Jarel Lycrow (Chapter 2) In the next room you will find the Oracle of Aal. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. See below for a walkthrough for this sub-quest. Inside you will see a note from Squire Phillip who has taken the device. Eventually you will see a pass to the east. Enter it from the south by the mountains to avoid the pirates. Some ambushes are triggered off road as well.. Go north and inside the house you will find a Crystal Staff. You will see a burial cloth and a shovel. Return to Duke Martin and he will express concerns about what the enemy is planning. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. The priestess will ask you to find some grain for them. Your way will be blocked by one of Steelsoul's men, however. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. You can fight them or you can find out the password. Use the two remaining Vapor Masks to jump into the river and escape the mines. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. You can buy some in the shop in Northwarden if you have none. He will release the barrier surrounding Pug. Mike's RPG Center - Betrayal at Krondor - Maps Use the password 'VICTORY' to open it. Squire Phillip will appear and give you the Waani device. Once you get into the cheat mode (accessable only from the tactical map), by holding down ALT, RIGHT SHIFT and the ~ Key for about a second, you'll "find" a moredhal (sp?) Make sure both Pug and Owyn learn the spell. Go south and then cross the bridge. Give him one of your Vapor Masks so that he may escape. Visit Craig the logger in the south end of Dimwood. Poison the rations inside with some Coltari poison. KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. You can find spoiled rations in the inn in Silden. Their defense will go up by 25. Return to Irmelyn in Armengar to claim a 200 gold reward. Eventually you will see a pass to the east. Chapter 7 - The Long Ride One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Open the door of the stable just to the north and return to her. Chapter 6 - Betrayal He will tell you that a minstrel is sleeping in the barn nearby. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Visit the Temple of Dala between Tyr-Sog and Eldpoint. FAQs/Guides are posted in their . You must follow the spyglass trail to finish the chapter. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. You will find another Brak Nurr at the far west end of the next level. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Give him one of your Vapor Masks so that he may escape. He will also give you three diamonds he had stolen from the Baron's Treasury. On the far west side of the mine you will find the Brak Nurr. He looks identical to James. To the southeast you will see Rowe's barn. The exit to the mines is in the northwest corner of the mines. The exit to the mines is in the northwest corner of the mines. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Enter it to find Jaftaz's bag. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. To the northeast you will find three pantathians who are causing the energy drain. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Stay on the east side of the river and go north. You will find a password in a chest at the end. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. In the next room you will find the Oracle of Aal. Go east from his house and cross the bridge. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Leave the cave and return to Navon in Kenting Rush. You will find another Brak Nurr at the far west end of the next level. Return to Duke Martin south of Northwarden and show him the plans. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will tell you where the rift machine is located and how to destroy it. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Continue northeast toward Lyton, but go west before you reach it. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Soon your party members will become sick. She will give you a Tuning Fork among other things. Take Nivek's Key off the body just outside town. Click any of the Six Basic Headings below, if you want to JUMP to a section. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. It will be a difficult battle. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Chapter 9 - Mad Gods Rage Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Squire Phillip will appear and give you the Waani device. In a corridor to the northwest you will find Obkhar. Go southeast and you will eventually find Duke Martin. The priestess will ask you to find some grain for them. Return to Duke Martin south of Northwarden and show him the plans. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Return to the Temple of Dala to the west and give them the Sack of Grain. Enter Dhatsavan's temple near the center of the island by the waterfall. The legends tell of a boy named Pug who would become Master Magician. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Go back west and then south from Highcastle. You can buy some in the shop in Northwarden if you have none. The Ghost of Jarel Lycrow (Chapter 2) Use some Fadamor's Formula to open the barn door and find Tamney. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You will see a burial cloth and a shovel. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Continue all the way to the west to find the chest Moraeulf was talking about. The Stolen Ruby (Chapter 1) She will talk to you about her two suitors; Navon in particular. Go northeast from the town, follow the river south, and cross the bridge. Speak to the Duke of Romney at the beginning of the third chapter. Restock your provisions from the items inside the house. Just through that you will find Calin. Go southwest past Harlech and Armengar to the Inclindel Pass. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Enter it to find Jaftaz's bag. Make sure both Pug and Owyn learn the spell. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Take one of them with you. Go due north and attack the goblins surrounding the house. To the northwest you will find the passage to the lower levels. Leave the sewers and Krondor. The exit to the mines is in the northwest corner of the mines. Open the door of the stable just to the north and return to her. Use the two remaining Vapor Masks to jump into the river and escape the mines. Take the Mist Devil back to Silden. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Open the door of the stable just to the north and return to her. Defeat the enemies and take the Idol of Lassur from the trapped chest. Travel north toward Sarth and speak to Brother Marc just outside. Give the Idol to Kat on the upper level and she will give you some information. You can find spoiled rations in the inn in Silden. You will begin this chapter in the sewers below Krondor. Return to Romney and report your success to the Duke. To the northwest you will find the passage to the lower levels. Confront Navon and kill him. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Defeat the enemies and take the Idol of Lassur from the trapped chest. Craig the Logger (Chapter 7) Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. He will tell you what he knows about the rift machine. To the northeast you will find three pantathians who are causing the energy drain. Visit Craig the logger in the south end of Dimwood. He will also give you the book 'Chapel's Rmur n Whepuns'. He will tell you to report to Duke Martin. The Naphtha Mines (Chapter 4) Inside the ruins you find a door that unlocks with the Key of Lineages. Look inside the house to the northwest to find a message left by Pug. The note mentions someone from Cavall Keep. Open the door of the stable just to the north and return to her. Speak to Beyla the high priestess and you will be healed. Continue along the road to the east and you will come across a house. Go northeast from the town, follow the river south, and cross the bridge. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Enter it from the south by the mountains to avoid the pirates. Return to the catapult and use the gear to fix it, then use the catapult on the town. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Open the door in the east wall with a Guildis Thorn. This guide deals with the aspect of spells. Enter Dhatsavan's temple near the center of the island by the waterfall. Hole; 2 Rations (poisoned) Light Bowstring 4. Continue east past Highcastle. The priestess will ask you to find some grain for them. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return to the upper level. In the southeast corner of the area you will find two IronJaw traps in a chest. Continue east past Highcastle. Go due north and attack the goblins surrounding the house. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Go north and inside the house you will find a Crystal Staff. Go south at the first two forks and keep going down the passage. Return to Tamney with the stones and he will agree to return to Northwarden. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Return southeast and cross the bridge guarded by goblins. To the northwest you will find the passage to the lower levels. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take the Mist Devil back to Silden. You can fight them or you can find out the password. Enter it to find Jaftaz's bag. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. Behind it you will see a chess board that is missing a knight piece. Use this key to open most of the locked doors under Sethanon. Find many great new & used options and get the best deals for Krondor The Betrayal, Feist, Raymond E., Used; Good Book at the best online prices at eBay! He will ask you to check out a rumor about some moredhel illusionists in the area. Betrayal at Krondor - Guide and Walkthrough PC Log in to add games to your lists Notify me about new: Guides Cheats Reviews Questions News Board Topics Board Messages Add this game to my:. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. You have two options. When you reach the fork, continue south to take the quickest and safest route back to Krondor. He will tell you where the rift machine is located and how to destroy it. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will reward you with a Ring of the Golden Way. Go to Loriel to the west and speak with Keifen Alescook. Follow the main road northwest until you reach the river. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. James will have to take command of the battle. Take the maps from inside. If you are having trouble finding it, refer to the color map included in your box. Behind it is the exit. Finn will appear and will escort you to Prince Arutha. You can find Isaac behind a big hill north of Hawk's Hollow. He will tell you where the rift machine is located and how to destroy it. Soon your party members will become sick. He will tell you to ask someone named Isaac about the ruby. Your way will be blocked by soldiers before the bridge, though. Speak to the Duke of Romney at the beginning of the third chapter. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Enter Dhatsavan's temple near the center of the island by the waterfall. You will begin this chapter in the sewers below Krondor. Return to the town and speak to Peter the Grey in the Inn. In a barn you will be attacked by a group of moredhel warriors. This will take you into the city of Sar-Sargoth. He will reward you with 300 gold and a virtue key. This staff will allow Owyn to cast magic again. The Crawler's house is next to the inn in Silden. Venutrier of Lan will capture you and throw you into the mines. He will tell you that a minstrel is sleeping in the barn nearby. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. In a large room to the northwest you find Gamina guarded by some enemies. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. (Your defense will go up by more if you emphasize it.) At the overhead map screen, press and hold Alt-Right Shift-~ (tilde) for a few seconds. The Crawler's house is next to the inn in Silden. Follow the river north through Sloop to Romney. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Sadly Patrus will die in the destruction of the Rift Machine. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Go to Loriel to the west and speak with Keifen Alescook. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Visit Craig the logger in the south end of Dimwood. You will find stairs leading down to the lower level in a room on the west side of the level. But though it dies, It cannot be born. Behind it is the exit. You will find stairs leading down to the lower level in a room on the west side of the level. The upper level exit is in the southwest corner of the level. Go southeast and you will eventually find Duke Martin. Go to Eggley to the west and use Nivek's key to unlock the shop. Let's Play: Betrayal at Krondor - The Something Awful Forums After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Go north and inside the house you will find a Crystal Staff. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Travel north toward Sarth and speak to Brother Marc just outside. To the west you will find 3 Vapor Masks. The Ghost of Jarel Lycrow (Chapter 2) You need to have a virtue key to get it. He will tell you to keep away because you are sick. The Stolen Ruby (Chapter 1) Return in a day and Steelsoul's man will allow to pass. To the northeast you will find three pantathians who are causing the energy drain. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Continue north and speak to the gods of Timirianya through the pillars. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Return to Craig and give him the trap. Go through the door in the north wall and keep following the passage. He will give you the Royal Key of Krondor. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. She will talk to you about her two suitors; Navon in particular. Betrayal at Krondor - Chapter 1 Go back south the way you came and you will meet Duke Martin just south of where you started. This walkthrough for Betrayal At Krondor [PC] has been posted at 11 Feb 2010 by althegamer and is called "FAQ/Walkthrough". Betrayal at Krondor | Betrayal Wiki | Fandom Visit Craig the logger in the south end of Dimwood. Craig the Logger (Chapter 7) Your way will be blocked by soldiers before the bridge, though. For this walkthrough, I will describe the shortest and easiest way. Chapter 6 - Betrayal Continue east to the town of Lyton. Take all of them because you will need them to get out. Go through the door in the north wall and keep following the passage. The exit to the mines is in the northwest corner of the mines. Cast Strength Drain on the Wind Elementals to defeat them. Gorath suddenly shouts as a assassin jumps into the camp. Betrayal at Krondor is a DOS -based computer role-playing game developed by Dynamix and published by Sierra On-Line in 1993. Go back west and then south from Highcastle. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala.
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