I love claustrophobic. There is a great video out there about it and TLDW, its only use is if you pass a window the zombie has a slightly less chance of seeing you, but if u r in the open, forget it. Might as well take some extra points if you have to eat a lot anyway. S-Tier. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Avoid. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Pacifist + fast learner combo is broken. High Thirst (water is trivial unless you have month-long drought) Underweight (just gorge yourself on perishable food before the power goes out) Hemophobic (just wash your clothes) Smoker (this is a positive trait disguised as a negative one) Prone to Illness (free points; just don't sit out in the rain naked for hours) Save my name, email, and website in this browser for the next time I comment. Under the hood . High Thirst is great for a few extra points. Axe and long blunt boosted, 2 great weapon choices. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Just avoid getting fractures and you will barely notice you have the trait. 25% slower xp gain with weapons. It makes the low speed torque of vehicles almost completely vanish. Overpriced but underrated IMO. If an attack is blocked the damage is simply negated. Unless youre able to set yourself up well with vehicles, gas, weapons and meds before you die; youre going to have to do the early game grind all over again. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. In order to start playing, your points must have a total of 0. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Similar to angler, if you want to use long blunt take this perk, otherwise, don't. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Comments are on moderation and will be approved in a timely manner. Inconspicuous and Graceful: you probably didn't look into how these work. All trademarks are property of their respective owners in the US and other countries. Once you get to a normal weight, its 6 free points. Cooking is so useless taking this for -6 will hurt your character. As these two are pretty similar to each other i thought id bring them both under the same category. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. I always like to see how other peoples play styles since the game is so customizable. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. The effects of this trait will eventually get better and better as you play through the game. Project Zomboid Traits and Occupations Tier List - Steams Play The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. First Aider: also easy 1/5. Because of this, it's an easy +2 point that can go towards a decent positive trait. Again you probably don't know how detection works in the game. You call it a "waste of points" yet for some reason still give it a 2. It's a complete joke as-is. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. All Project Zomboid Traits Ranked - msn.com I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. Sunday Driver: 2. Tldr get outdoorsman if you get prone to illness and thin skinned. Project Zomboid traits guide | PC Gamer I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? It's actually difficult to keep weight on my character with how much I jog around, which as I've found with the Minimal Display Bars mod, burns a ton of calories. This one is pretty easy to mitigate by simply eating a lot of food once you are playing the game. Hunter is nice to the xp boosts to some skills but again, I play on insane pop so sneaking isnt particularly viable. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Outdoorsman: I never take it. Never found a lack of food to be an issue personally. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Great list! Take with outdoorsman to negate most of the negative effects and gain 2 free points. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Even for multiplayer. Don't eat spoiled food. The negative effects from these traits will not last. Since we are on the vein of traits that wont matter in the long-term its worth bringing underweight into the mix. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. It's great, I don't know why you think it's bad. I guess it is really playstyle dependent. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. Create an account to follow your favorite communities and start taking part in conversations. Useful for stealth, but you can always just stop moving to avoid making sound. Those player single player can consider this one 2 free points as in single player you have the ability to speed up and slow down time when you wish. Brave Runner: 3/5. The problem being, this is per tick, so if you're on a tile for 9 ticks and there is a 92% chance, you'll almost always likely be seen regardless, because it's not a 92% chance the whole time, it's 92% chance per tick which happens extremely fast in terms of gameplay. By using the aforementioned exercise system and making sure youre only eating your greens, you can shed off some kilos easily after picking this perk. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. This will keep your high tier weapons usable for longer. https://discord.gg/theindiestone, Press J to jump to the feed. Best character builds in Project Zomboid | Rock Paper Shotgun ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} Negative Traits That Can Go Away :: Project Zomboid Obecn diskuze Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Someone feel free to correct me if I'm wrong. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} [Top 10] Project Zomboid Best Traits That Are Excellent Way more than exercise. Unhappiness rises when tobacco is not smoked. Foraging will keep you well fed thru summer and trapping will keep you fed thru winter. Best of all you get a whole 6 points at your disposal to spend. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. Can't add to the post as i am newbut thank you:-). Athletic is non negotiable. 22. r/projectzomboid. What pacifist actually does is lower the experience gain for weapon-related skills. Pacifist. This increases how far you can "see" behind your character and is enough of a buff that you can fast-forward and still react to zombies that attack from behind. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Panic cancels out boredom, turning claustrophobia into a big-brain strat. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. No brainer. Agoraphobic is probably the worst of the two, but it is great when paired with adrenaline junkie. Negative Traits That Can Go Away :: Project Zomboid General Discussions Positive traits are available if you have some extra points spare to use before jumping into the game. Join. Even with prone to illness and prolonged periods of being soaking wet I've never caught a cold. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. This also applies to backpack storage but is still a convenience perk. https://discord.gg/theindiestone, Press J to jump to the feed. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Thanks for the list and the explanations. Underweight knocks you down to 8 and is pita to grind. And leveling up shooting is fairly easy with so many zombies and a few boxes of shotgun shells. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Everything in this skill is either learned quickly through the foraging skill, or through a fairly easy to find magazine. Positive Traits: Speed Demon 1/5 Waste of one point. Probably gonna go back and alter some things. Take weak stomach instead. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Press question mark to learn the rest of the keyboard shortcuts. I think speed demon also increases your gas consumption so thats yet another reason not to take it. But let me convince you why pacifist is a good choice. Reduces risk of getting a cold by 90%! Slow reader: 3/5. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Unlike in real life, being a smoker in Project Zomboid is not all that bad and doesn't cause any health risks. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! It doesn't make it trash, but it does make it weaker than many people thought. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc.
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