Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Enhanced Non-Historical Outcomes These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. A technology can have specified technologies assigned as sub-technologies by using sub_technologies = { }, where every listed technology is a sub-technology. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. For example: you want to get light tanks, for which the . While the above folder section detailed the insides of the folder, it didn't detail adding the folder to the selection. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH Finding Custom Equipment Names on Mods : r/hoi4modding - Reddit how can I get flame tank through console command? Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. I see a lot of "how to win as the soviets" posts in here. Theamusingly accurate namedelivers on its promise. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. These sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Previously Chief Germanist for Green Man Gaming. You need to sign in or create an account to do that. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. If it's not met, then any technology connected to it via path = { } will also become invisible. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. More than just extending the timeline to 1956, this mod peppers the entire world with greater detail and complexity. ae 1000 infantry_equipment_3 If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. From Kaiserreich to Old World Blues, here's our full list of the very best Hearts of Iron 4 mods for Paradox's mammoth WW2 grand strategy game. @polk0929 - most likely by using the add modified equipment method (detailed above). As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. 4. r/RoadTo56. This is an example of a regular item with a sub-technology slot and the technology's name shown, with positions also adjusted for a regular item slot size: There are 5 sprites defined for item slots. Well youre in luck! It is only visible to you. Do ccs not work with mods? The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. Press J to jump to the feed. x is left-to-right, y is up-to-down. If you run into any brick walls while trying em out, you may find our guides toHOI4 console commandsand HOI4 country tags helpful. Does not require any DLC at the moment, and users are reporting that it seems to work fine with 1.10 Collie anyway. Its also not recommended you use this mod while playing minor nations. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. Last time we checked, this mod is compatible with Husky 1.9.1. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. This item will only be visible to you, admins, and anyone marked as a creator. In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. Sub-technologies where to position them in the tree, which GFX they use. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. This in particular is done in the. Press question mark to learn the rest of the keyboard shortcuts. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? it must have a separate gridboxType definition within the folder's container window. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. on Paradox technology, Legal This can build up to the max level specified in the building definition itself. This mod is compatible with Version 1.10 Collie & all DLC. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. The table below excludes armor designed by the No Step Back DLC tank designer. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. By default, there can be no more than 3 sub-technologies defined within an item[4]. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. add_equipment [quantity] [equipment name] _equipment_ [level], add_equipment 1000 light_tank_equipment_1, For infantry with armored vehicles (1 to 3), Equipment of the tanks of the Great War (only 1), Lightweight air defense vehicles (1 to 3), medium-sized self-propelled artillery (1 to 3), Super-heavy anti-aircraft equipment (only 1). This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. This item will only be visible in searches to you, your friends, and admins. The Road to 56 - Hearts of Iron 4 Wiki - Paradox Wikis One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. The wide world of HOI4 mods isa smorgasbord of mechanical tweaks and fiddles to choose from, adding new systems for AI, textures, music and more. Additionally, this is also where sub-technologies are assigned. Information, Frequently Asked A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. If you're looking for equipment codes, check out our equipment names list. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. For example. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. The key for the name is the same as the folder's name, while the description is the name with _desc appended. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. This assigns a particular experience type to the technology. Sometimes totally overhauling the game requires a subtle touch. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. If false at some point, the country will be automatically kicked out. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Where can I see the custom equipment added by a mod? Press question mark to learn the rest of the keyboard shortcuts. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . You read that correctly. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. is it possible to find out the name of the equipment from the mods? desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. research_cost = 1 assigns the base research cost for this technology. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. The Ultimate HOI4 Scenario Mod Tierlist. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Interactive corporate website. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. Road to 56 is all about alternate history and . The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. This is how to use the add_equipment console command (v1.11). In order to make the folder appear in-game, the graphical user interface needs to be edited accordingly. In 1 collection by Greatexperiment Expanded Mods - Hearts of Iron IV 3 items Description Good Evening! A pathing automatically makes the latter technology require the former. For large items, usually the name of the technology is also shown on the tree without needing to see the description. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) The GFX also decides the size. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. Any modifier defined within the sub-unit definitions or the equipment archetypes used by them can be applied to units, which'll apply as a multiplicative modifier towards them. 82. r/hoi4. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. It also will have to be within a technology folder that's assigned to hold doctrines.
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