Tm ptee kaksinkertaisesti Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). The exceptions are: Accelerated Blast, which adds from the entire base damage. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. what point does it become 0?, like what level? that is pure and simple, OVERPOWERED! people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. All stack counters should be rolling counters, e.g. I can see how my suggetion may seem to complicate things, but it doesnt really. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. that is pure and simple, OVERPOWERED! your option 2: secondary stat: Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. impact by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Manage all your favorite fandoms in one place! And impact as a base element is good against shields. Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. If armor didn't scale and was fixed, these numbers won't change regardless of level. Official Drop Tables Learn everything about Warframe's Ash. It's easy! In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Scaling armorbreaks the balance between damage types. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. Increases effectiveness against enemies with Shields, especially Corpus units. Found the internet! Recommended for use with weapons that have a higher Impact damage than other damage types. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Toxin ignores Shields and doesn't get the same praise that Slash gets. Stacks indefinitely, but only ten stacks are shown at a time. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. BY: Erica Ziegler-Smith . people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. All Warframe Damage Types, Explained - Pro Game Guides For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Impact and Puncture are trash. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. The fact that people stay away from impact weapons if they can is a great example. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Im sorry for the long post, im just trying to reply to everyone without double posting . Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Warframe: Every Tenet Lich Weapon, Ranked - TheGamer [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Synoid Helicor. Impact Damage is one of the three physical damage types. For safety, rockets arm after traveling a safe distance. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Request. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). It's a design problem when Bleed tics deal more damage than Puncture damage. Scaling armor gives ehp disparity even between units of the same faction. Full Increases effectiveness against enemies with Shields, especially Corpus units. Reloads are faster while sprinting, even more so in Gauss' hands. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Edit Preferences . I am not quite sure about Serration. Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Recommended for use with weapons that have a higher Impact damage than other damage types. Viral is the result of combining Toxin and Cold. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Heat is considered by many as the best simple element in Warframe. Warframe: Every Mod Set Ranked From Worst To Best - TheGamer Status Effects General The status effect of Impact damage is Stagger.
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