Logistical Sorter size mode for all filter types #194 Closed pupnewfster added a commit to mekanism/Mekanism that referenced this issue on Mar 30, 2021 Add support for stack size filters to material, modid, and tag filter 2344fc9 pupnewfster added the Implemented label on Mar 30, 2021 pupnewfster closed this as completed on Dec 22, 2021 The Logistical Sorter works in tandem with the Logistical Transporters. Listed on 2023-02-25. (Think of how EnderIOs staff of travelling handles right clicking air), Adjusted how the Inhalation Purification Unit and Gas Mask speed up effects to be safer for the player. Sorters only extract, they dont insert. I just wanted to say thank you for your work on ProjectE, it is on my short list of favorite mods of all time (so is Mekanism)! The text was updated successfully, but these errors were encountered: You signed in with another tab or window. They don't. This parcel is owned by Jack Douglas Sorter and can be described as a Resid. See this spreadsheet for a list of available methods and restrictions on calling them. The electrolytic separator is such an energy hog I always used a switch to turn it off when not in use. The upper-right button opens the upgrade GUI. I always wanted that. Dont be like this man. Single Family. I'm curious is there a way to make it work for some mod's colorable blocks? Package Sorter ( shifts. What are top vacancies related to ups sorter jobs? and can be described as a Resid. Sort of, there isn't any automatic way currently but you can certainly add custom recipes for it via datapacks or CraftTweaker (and maybe KubeJS I don't know if they need to do anything special on their end to support custom recipe types or not). Say I have a material filter set up to gather everything related to stone, so stairs, slabs, etc., but I want the actual normal stone in a chest on it's own. Best guess is it sounds sort of like https://github.com/mekanism/Mekanism/issues/6356 which people have still not been able to give me a good reproduction case beyond: "install a couple hundred mods on a server, and then it may happen at random", not someone who plays with a controller but i'm always happy to see devs implementing accessibility features for even the obscure situations :D. When it comes out, I'm totally gonna put modded MC on my Steam Deck. The Logistical Sorter can be used for all storage blocks which have no auto-eject function (such as vanilla Chests) to move items from the inventory into a machine or pipe system. Configure the socket of the pipe (which connects the machine) with a. Contents 1 Recipe 2 Usage 2.1 GUI 2.1.1 Filters 2.1.2 Slots 2.1.3 Side-buttons Recipe Watch this video if you are new to Mekanism! Job specializations: Warehouse. How does the Mekanism Logistical Sorter supposed to work? The first three balance changes listed below are changes to the default configs. All rights reserved. Package Sorter ( shifts Job Brea California USA,Warehouse For more information regarding 1966 Hillhaven Dr including construction details, assessments, previous owners, and sales data please look below. Mekanism Mods 76,074,721 DownloadsLast Updated: Feb 7, 2023Game Version: 1.19.2 +2 Download Install Description Files Images Issues Wiki Source Relations File Details R Mekanism-1.16.5-10.1..455.jar Download Install FilenameMekanism-1.16.5-10.1..455.jar Uploaded bybradyaidanc UploadedDec 22, 2021 Game Version1.16.5 +2 Size10.63 MB Full-time, temporary, and part-time jobs. When installed in a Digital Miner, this upgrade is capable of fulfilling replace stack requests of both Stone and Cobblestone, Added corresponding fluid variants for the following chemicals: Uranium Oxide, Uranium Hexafluoride, Superheated Sodium, Full CC: Tweaked integration. Was this a user error or something to do with chunks/borders etc? One important thing to note though before you regenerate the configs, is as the capacity of some transmitters is now lower, it would be wise to turn off any active fission reactors you may have as it is quite likely that after updating your transmitter network may no longer have the capacity to transfer your coolant fast enough. Oooh a block dyer! This makes it so that the reactor wont instantly explode when rebuilt due to persisting the reactors damage and temperature, Provided access to the players inventory in the Fission Reactor's GUI so that players can use a Gauge Dropper on Fissile Fuel and Coolants. As a Warehouse Production Worker, you will work in a state Kelly Services has a great new opportunity waiting for you! PIT, duties of this job, warehouse workers frequently stand, walk, bend, squat, twist reach with hands and arms, frequently lift and/or move, to 50 pounds, and occasionally lift and or move up to 175 pounds in multi-temperature environments ranging from 32F to 100F. If I setup a simple pipe system with just one line of pipes to a chest the sorter will only send out items that have a filter. As a Warehouse Worker, you will use equipment to run tests within a climate-controlled warehouse environment. Before I get into the specifics of what has changed or been added in 10.1, there are a few things I would like to mention; starting with a reminder that while everything in the world should update smoothly from recent 10.0.x versions, it is definitely recommended to make a backup of your world first, as once you update your world to 10.1 if you decide to downgrade your world back to 10.0.x, some of the data will not be properly loadable (and some things will even cause crashes). It is also used to craft the next tier of item transport pipes, the Elite Logistical Transporter. It now changes from just a normal right click (this is the same as for other transmitters) instead of a sneak right click, and can be changed by targeting the connection piece instead of requiring the connection to be disabled to have access to the side, Made it so pack devs can blacklist blocks from being mined by the Digital Miner by adding them to the mekanism:miner_blacklist block tag. I have auto-eject on but that makes no difference. Also, when in hover mode, to not set you as hovering every time you walk over a block such as a slab or carpet. To transport items, for example, from a machine to a chest, just connect them with pipes (shown in Picture 1). Logistical Sorter Mekanism Tutorial 1.16 English - YouTube Hand stack cases of product weighing, to 50 pounds repetitively from floor to over-head Shrink wrap orders with label and move completed order to the loading dock area, to perform the job safely according to all Company, Local, State, and Federal regulations and requirements. If that chest will only have ingots then all you need is to pull the items out into the bins and theyll go to each respective bin as long as they are all set for a different type of ingot. to your account. Set the color of the Logistical Transporter attached to your destination using a Configurator. I don't have round robin on, if that means anything. Example with Slate, which is a forge:stone tagged block. There are 64 iron ingots in the wooden chest on the right. There are 64 iron ingots in the wooden chest on the right. The Logistical Sorter next to it is set to filter out all ingots. Thanks for 10.1 <3, Made the arm from the Mekasuit Bodyarmor render in first person, Thank you so much guys. Reminder: dumping radioactive substances will cause the atmosphere to become irradiated, All radioactive tiles except for multiblocks now have radiation particles and take longer to break when there is a radioactive chemical stored in them. Mekanism-1.16.1-10.423.jar Download Install Filename Mekanism-1.16.1-10.423.jar Uploaded by bradyaidanc Uploaded Jul 10, 2020 Game Version 1.16.1 +2 Size 8.88 MB Downloads 5,833 MD5 d7b214883ce0769a4d299f4095e51a0a Supported Modloader Versions Forge Supported Java Versions Java 8 Supported Minecraft 1.16 Versions 1.16.1 Changelog Now with all that out of the way, lets get to the part you all have been waiting for Finding out the larger and more noteworthy changes that Mekanism 10.1 is bringing. Thank you for your continued hard work on what is one of the BEST minecraft mods out there :). Additionally, as a lot of Mekanisms internals have changed there is a chance that any addons or mods that are directly accessing them (rather than asking us to expose things to the API) might break and if they do you should report the crash to them and not us. Be aware that when outputting from multiple sources, all must be set to pull or items will flow into nearest neutral output. Interface and has a legal description provided by the local assessor of ORG:32005402. When neutral, items in both ends will be ignored, When set to push, items will be directed into target, When set to pull, items will be extracted from target, Only pull is required, items will automatically output into any neutral state ends. This is similar to how Radioactive Waste Barrels already behaved in 10.0.x, It is now possible to forcefully extract out of the Pressurized Reaction Chamber, Isotopic Centrifuge, and Solar Neutron Activators chemical input tank if the output tank is empty and the chemical in the input is radioactive, Added Side Config support to the Solar Neutron Activators bottom block and provide better indication for both the SNA and Isotopic Centrifuge that the top block is not configurable, Added a button to the Side Config window to clear the Side Config by setting all sides to None, Redesigned the Upgrade GUI and made it a popup window instead. Mekanism - Mods - Minecraft - CurseForge Pay at $18.00-$21.00/hr, plus available overtime. In the middle the player can configure filters for all kinds of items. PHYSICAL REQUIREMENTS Work is physically strenuous and workers are required to lift heavy packages, to 50 pounds. This mimics how vanilla handles Shulker Boxes being blown up, More settings are now persisted when various blocks and machines are broken and placed again, Removed the Personal Chest from chest related item tags to prevent players accidentally losing stored items when using JEI to fill in a recipe that uses forge:chests instead of forge:chests/wood, Provided access to armor and offhand slots in Chemical Tanks, Fluid Tanks, Energy Cubes, Dynamic Tanks, and Induction Matrices, Made the Electrolytic Separator turn off if both sides are set to dump excess and are full, Added Muffling Upgrade support to non-multiblock generators, Bumped the default range of the Industrial Alarm to 128 blocks from 16, Allow the Configurator to quickly break Structural and Reactor Glass when on wrench mode, Made Robits only take half damage from falling, Added support for charging items in Curios slots to the Chargepad and the Charge Distribution Unit, Made hovering chemicals in GUIs and JEI show more information in their tooltips. along with a similar logic system to mekanism logistical sorters, but don't require . This is the most complicated system, however it is quite powerful in that it is free, fast, and with its coloring system you can create an extremely complex method of sorting all of your different items. Blocks, ore chunks, ingots, etc. Create an account to follow your favorite communities and start taking part in conversations. I have no idea how this is supposed to work now. Schedule: 1st shift 5:30am PST to 2:00pm Pay: $17.50/HR ESSENTIAL DUTIES AND RESPONSIBILITIES: Marks pallets with identifying store information Material Handler A large manufacturer of metal processing equipment & machinery in the city of Brea, CA is looking to add an enthusiastic, hard working individual to their team as a Material Handler. There are probably more advanced ways of using them, but that's the easiest to understand. The first inputted resource type is outputted to the blue side, the second resource goes . I would also like to give a brief shout out and thank you to u/Ridanisaurus for creating the majority of the new textures and models. Mekanism Logistical Sorter help Hi, Is there a way to configure a logistical sorter tag to not eject items that contain a particular tag? I want the sorter to eject everything that isn't a chunk. By clicking Sign up for GitHub, you agree to our terms of service and Verified employers. The last assessment recorded was taken in the year 2015 with a value of 85679. Note that I changed the colour of my second filter from red to green after taking the setup screenshots. Press question mark to learn the rest of the keyboard shortcuts. In terms of the plans for updating to 1.18 (just to try and reduce the number of people asking), my current plans now that Mekanism 10.1 has been released are as follows: fix a bunch of bugs that got reported to ProjectE in its 1.16.5 lifetime, then work on porting ProjectE to 1.18 as it is a smaller mod and will let me get a better sense of what has changed in 1.17 and 1.18, and finally switch back and work on porting Mekanism to 1.18. Place a Logistical Sorter on one of the inventories, and connect it with Logistical Transporters to the another inventory Using the Configurator, change the color of the Logistical Transporters in the path towards the second inventory Add some items from a mod with mod id X to the first inventory (e. g. mekanism) Playlist: https://www.youtube.com/playlist?list=PL7Icn31fcQyip6-GCEoYZ2twUFh5YvKFTDiscord: https://discord.gg/Xuu4Wn3ay2MMOGA: https://www.mmoga.de/?ref=50031 (*)In this video we will take a look at the Logistical Sorter from Mekanism. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Describe the the feature you'd like Competitive salary. Allow logistical sorters to set stack size for tag-based filters. Schedule: 1st shift 5:30am PST to 2:00pm Pay: $17.50/HR ESSENTIAL DUTIES AND RESPONSIBILITIES: Marks pallets with identifying store information Partnerships between Adecco and Sybron Dental always give great benefits! I love Mekanism, it was my favourite part of Enigmatica 6, but every time I logged back in I had to go through a routine of breaking pipes to make everything work, and the fusion reactors would constantly shut down and need restarting. Free, fast and easy way find a job of 765.000+ postings in Brea, CA and other big cities in USA. Jack Douglas Sorter - 1966 Hillhaven Dr, Brea, Ca 92821 Can accept $18 per hour. This great job. Sign in You can write in the oredict GUI of the sorter ingots* (or ingot* I cant remember if plural or singular and you can also do it for ores with ore*) and it will filter any ingot in your game including any mods ingots. Feed The Beast Wiki is a FANDOM Games Community. I'm so happy that the qio has a crafting grid now. To activate the transport process, there are 3 possibilities: Crouch + right-click with configurator on the end points of the transport pipe to change between push, pull, and neutral states. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition Were here to help you find something Kelly Services has a great new opportunity waiting for you! Job in Brea - Orange County - CA California - USA , 92631. If it helps I'm playing Enigmatica 6 which I assume uses the latest version of Mekanism. If "RR" is enabled, the extracted the items will be distributed equally to all storage in the connected pipe system. By clicking Sign up for GitHub, you agree to our terms of service and This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Only items matching that filter will be allowed to pass, permitting a filtering system. As the name suggests, it has an adjustable filter function (see Usage). The most common use is to sort up to three different types of resources. Or if you mean for your own mod, you definitely could import mek into your workspace and use the builders we expose to the API for datagen to create the jsons for you. As excited as I am for Mekanism updating! I have a sorter hooked up to a drawer controller and the drawers have a large variety of things. Mekanism 10.1 Released! : r/feedthebeast - reddit One of the bins' Logistical Sorter is set to filter only iron ingots. Thus they should all flow from the chest to the basic bin, correct? Blocks, ore chunks, ingots, etc. If I do it this way, with the upper right chest having bronze and iron ingots in it, with the sorter going down being set to filter IRON INGOTS, and the sorter going left set to filter BRONZE INGOTS, all of the ingots will flow into the bottom right chest and then iron gets put into the bin, with bronze staying in the chest. Things get a lot easier when you use the Logistical Transporter color system. Logistical Sorter Filter - Priority only matters for the first item This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. I have a sorter hooked up to a drawer controller and the drawers have a large variety of things. Logistical Sorter: add stack size setting for tag-based filters . Treat the Logistical Transporter as an extractor that assigns a destination; Iron Ingots go to Dark Red inventories, Bronze to Yellow, etc. A Logistical Sorter between the the chest on the left and an Enrichment Chamber transfers ores in a tier 1 ore-processing system. Copyright Only the. My number one wish is this: please make the jetpack enchantible as a regular chest plate for enchantments! Mod Guide - The Logistical Sorter from Mekanism - YouTube --- Basic Logistical Transporter - Official Feed The Beast Wiki Is there a way to configure a logistical sorter tag to not eject items that contain a particular tag? Have a question about this project? Create an account to follow your favorite communities and start taking part in conversations. For more information regarding 1966 Hillhaven Dr including construction details, assessments, previous owners, and sales data please look below. Today I set up a sorting system that uses the logistical sorter and logistical transporters to bring items to the ore processing setup and then to bins for storage. The /r/feedthebeast subreddit is not affiliated or associated with the Feed the Beast company. Note: this changes the default behavior for QIO Importers from acting as if fuzzy mode is enabled to being disabled, Extended support for specifying stack size restrictions to all filters in the Logistical Sorter (previously only Item Filters supported this), Made it so Transporters are unable to connect to the back side of Logistical Sorters to reduce the confusion some users run into due to sorters requiring an inventory to pull from, Changed the way Diversion Transporters have their redstone mode configured. A fix for this will be included in 9.10.6. Instead of making effects just tick more often (which led to effects like wither rapidly damaging the player), they now just reduce the duration of the effect faster, Changed how the Jetpack checks for player input to allow it to work properly with controllers when using the mod Controllable, Made our machines and other blocks that store their contents always drop from explosions to reduce the likelihood of losing the stored materials. To those familiar with the mod Red Power 2 it is comparable to RP2's router, attached to the side of an inventory/chest this block will route items to where they should go. privacy statement. (This has the side effect of also increasing the default buffer size for chemicals and fluids in Quantum Entangloporters). N/A. If the option is disabled, the machine extracts whole stacks of an item. 1966 Hillhaven Dr is a parcel of land located in Brea, California We also added a config for and buffed the capacity of dynamic tanks, Increased the base capacity and decay rate for Radioactive Waste Barrels, Adjust default balancing and configs for the Armored Jetpack and the majority of tools and armor in Mekanism Tools, and made the stats for paxels of vanilla materials configurable, Made the MekaSuit provide the same base amount of armor as the netherite armor that is used to create it, Added a bunch of config options to give modpack devs the ability to configure the maximum percentage of a damage instance the MekaSuit can absorb (configurable by damage type), Removed extended vein mining from the Atomic Disassembler and disabled normal vein mining by default in the config for the AD to give users more of a reason to upgrade to a Meka-Tool and make a vein mining unit instead of complaining that the Meka-Tool doesnt have vein mining by default, Reworked the energy usage of vein mining to have the energy cost for mining the secondary blocks be based on the distance from the source block instead of being multiplied by the tools speed modifier energy costs, Radiation damage and exhaustion now scale with the radiation level instead of always being a fixed amount of one, Changed the base speed of the Electric Pump to 19 ticks from 10 so that all eight Speed Upgrades are required to reach max speed, Made GUI windows keep track of their last position and try to reopen them in that same position (this persists by window type so if you move the side config on one machine it will open in the same spot for all of them), Made is so that when a Fission Reactor has a meltdown, some stats will be reset or partially reset and any waste that was vented will be properly cleared. You dont need to make a filter for each ingot. The Logistical Sorter is extremely handy for sorting out ores and resources. Or if you don't want to restrict to just newer Mekanism versions you could use a custom condition like this to only load the recipes if Mekanism 10.1.0 or higher is present. "Valid destinations" are defined as storage blocks with empty space or machines which can handle the item. QEs can now also eject their entire buffer at once for chemicals and fluids rather than being rate limited by the configured machine auto-eject limit, Added a confirmation window for deleting Teleporter and Quantum Entangloporter Frequencies (deleting QIO Frequencies already had this), Reworked Configuration Cards (this will reset any currently configured cards): They now work across different tiers of the same block/factory, support many of our blocks that they didnt support before, and support for them can now be properly implemented by addons, Improved textbox input validation and made it so that Tag and ModID filters automatically convert capital letters to lowercase instead of having the filters silently not get used due to never being a valid match, Added support for ModID filters to the QIO Exporter and Importer, Added fuzzy mode support for Item Filters in the QIO Exporter and Importer to allow configuring whether or not they ignore NBT. "name" = ""Navbox Mekanism"" I also discuss upgrading the ore processing machines into factories to make them more effective.===================================This series is based around the mod Mekanism, which is an independent tech mod that brings low, mid, and high tier machinery to Minecraft including an extensive ore processing setup and reactors.The series is directly inspired by Chilm's \"Surviving With \" series that he has recently restarted.Chilm's channel: https://www.youtube.com/user/chilm76===================================Mod List: ImmibisCore 1.7.10BetterFps 1.3.2Chisel 1.9.4Dimensional-anchor 59.0.3InventoryTweaks 1.61-58JustEnoughItems 1.10.2-3.7.6.232JourneyMap 1.10.2-5.2.4-unlimitedMekanism 1.10.2-9.1.0.288MekanismGenerators 1.10.2-9.1.0.288MekanismTools 1.10.2-9.1.0.287Waila 1.7.0-B3 1.9.4Wawla 1.10-2.3.0.193Seed: DrRageHardMekanism===================================Twitter - https://twitter.com/drragehardPatreon - https://www.patreon.com/user?ty=h\u0026u=497985===================================If you enjoyed the video, be sure to drop a 'like'. Well occasionally send you account related emails. To support our growth across North America, were seeking driven professionals with ambition to move, within our company. They now display all attribute information (radioactivity, coolant stats, Gas-Burning Generator fuel stats), any radioactive chemicals that wont decay in the Radioactive Waste Barrel indicate that they wont, and if advanced tooltips are enabled chemicals will show their registry name, Made non-item outputs for recipes in JEI show the recipe name when hovered and advanced tooltips are enabled, Added an explanation in JEI for how to install Modules, and how to get Heavy Water, Added support for showing Boiler recipes in JEI and extended the support for Fission recipes to show all supported coolants instead of just water, Added recipe integration with a variety of the blocks from Oh the Biomes Youll Go, Added CTM textures for the various plastic blocks in Mekanism Additions, Changed the texture for Pressure Dispersers to make them more distinct from other blocks used in creating the Industrial Turbine, Fixed a variety of dupe bugs in Mekanism for duping various material types, We now prevent Create from duping fluids added by us, Entirely rewrote the internals of our module system and exposed a way for addons to create custom modules using our API, Documented nearly every method and class that we provide in our API and upload a source jar on maven, Changed how the Digital Miner loads chunks when an Anchor Upgrade is installed to only load the chunk the miner is in and the chunk the miner is actively mining, Made all blocks that handle heat take the biomes temperature modifier into account when calculating the ambient temperature (previously only the Thermal Evaporation Plant did), When meltdowns are disabled in the config Fission Reactors will now enter a force disabled state until they reach a configured safe temperature instead of continuing to operate with no consequences, Drastically improved recipe lookup performance by adding even more caching, Added a bunch of new recipes to the Antiprotonic Nucleosynthesizer and a few other machines, Made the arm from the MekaSuit Bodyarmor render in first person in places the players arm usually renders (empty hand, or holding a map), Improved the rendering of the Meka-Tool when in the left hand and fixed a few render and placement issues across the board for players who set their main hand as their left hand, Made the Advanced Solar Generator factor in if the secondary panel positions can see the sky instead of just checking the center block, New model and animations for the Nutritional Liquifier, Made it so shovels mine Salt Blocks faster than by hand, Added a config to disable the bolt particles created by the Magnetic Attraction Unit and AOE Tool usage, Fixed a lot (or at least enough to be worth mentioning) of small issues related to Frequencies.
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